; Enable = 1 , Disable = 0
[Smoke's Crack Place]
DarkIntExp = 1 ; If you enter the building after the building explodes, it will be dark. Added based on realism.
DamagedSmokeStatue = 1 ; Smoke's statue will be damaged after the explosion. (Please don't forget to add the Damaged model to the game. Otherwise, the game will crash or the mod will not work.)

[Mission Fixes]
TenpennyWeaponFix = 1 ; Replaces Tenpenny's weapon with the one in the cutscene, Spas-12.
MoneySafe = 1 ; It gives you the option to get the remaining money in the safe.
DestroyedBuilding = 1 ; After the Explosion it really does damage the building. After the mission, the police put the line on the scene. (Please don't forget to add Destroying Building Files to the game. Otherwise, the game will crash.)
FixJumpScene = 1 ; Prevents CJ's teleport before jumping. Scene fixed with fade.
BattlePos = 1 ; CJ and Smoke were made to aim at each other. and their location has been fixed.
GeneratorFix = 1 ; Tenpenny really blows up the generators.
Toggle Aim = 1

[Smoke's Body]
Enable = 1 ; Fixes Smoke's position after death. Cutscene animation is added. Fixed weapon and armor pickups and Cj's position.
Interact = 1 ; Allows you to examine and interact with Smoke's dead body.

[Mission Music]
 ; This Feature added just for fun.
 Enterance = 1 ; The music begins with CJ breaking the wall and continues until he reaches Smoke.
 SmokevsCJ = 1 ; Adds music to the scene where CJ and Smoke clash.
 Escape = 1 ; Adds music while escaping the building.
